Virtual Worlds Resources
Worlds
Viewers
Simulators/Servers
Peer Based Systems
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Open Cobalt
the virtual world browser and toolkit based on the Croquet technology
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Solipsis
an Opensource Decentralized Metaverse
created by a French R&D project (ANR-RIAM)
headed by Orange Labs, funded by ANR and
Media & Networks cluster of Brittany
Software for Creation
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AVimator
Quote from the page:
"Development of Avimator has been put on
hold for now. In the meantime, try
QAvimatorquot;.
(On August 18, 2011, the Avimator link produced a blank page.)
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Blender an animation program
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Blender Manual in wiki form
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"Character Animation in Real-Time",
Martin Garstenauer, thesis, February, 2006.
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Digital Rune
claimed to be
"a 3D game engine for the Microsoft .NET Framework
and the Microsoft XNA Game Studio (supporting Windows,
Windows Phone 7 and Xbox 360)".
This software is published by Garstenauer
Information Technology OG. One partner of the company
is Martin Garstenauer; see his thesis reference above.
-
gimp (GNU Image Maniuplation Program)
a raster-based picture editor, both for photographic editing and drawing
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gimp manual
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Inkscape a vector drawing program
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Inkscape: Guide to a Vector Drawing Program
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Inkscape Manual
from
Floss Manuals
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Krita
"a KDE program for sketching and painting ...
Fields of painting that Krita explicitly supports are
concept art, creation of comics and textures for renduring."
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Poser
-
QAvimator
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Rokuro
free software (donation requested) for Windows 32 to create sculpties;
and
Tokoroten
free software (donation requested) for Windows 32 to creat sculpties;
from the
Kanae project;
other creation software is available from the project, including
a Pro version of Rokuro
-
Synfig Studio,
mainly a 2D cartoon animator and "tweener"; perhaps not directly
useful for 3D worlds.
Other Software
LSL Scripting Links
Standards
-
IETF working group on Virtual World Region Agent
Protocol (vwrap).
According to an entry on the project's mailing list
dated 18 May 2011:
"Unfortunately, the technology and market landscape
changed significantly after the working group was chartered,
and the working group lost several key participants,
resulting in a lack of energy to complete the chartered
deliverables."
The working group is now listed as "concluded" by the IETF.
Machinima
-
machinima.com
"The Entertainment Network for the Gaming Generation."
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metaverstTV
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treet.tv
"an entertainment network that serves virtual worlds
viewers and producers."
Free Content for OSGrid
Other Content and Creation LInks
Useful LInks
-
Applying 3D Virtual Worlds to Higher Education
by Eero Palomake, Master's Thesis,
Degree Programme in Industrial Engineering and Management,
Faculty of Information and Natural Sciences,
Helsinki University of Technology,
December 8, 2009
-
Acceleration Studies Foundation
and the
Metaverse Roadmap
-
Be Cunning and Full of Tricks
quoting the "About" page:
"the blog of John 'Pathfinder' Lester,
an expert in online communities and market development
in social media and virtual worlds."
Note that he worked from 2005-2010 for Linden Labs,
the owners of Second Life, promoting development
of education and healthcare uses for Second Life.
-
e-learning & distance education resources
managed by Tony Bates, with
Resources on Virtual Worlds and Games for Learning
managed by Natasha Boskic, Faculty of Education, The University of British Columbia.
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Journal of Virtual Worlds Research
-
Learning Technologies
a blog by Dr. Steve Yuen
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Presentations by John DeDourek
Back to:
UNB Home Page
or
UNB CS Home Page
or
DeDourek Home Page
John M. DeDourek, Faculty of Computer Science, University of New Brunswick
P.O. Box 4400, Fredericton, N.B. CANADA
Document:
http://www.cs.unb.ca/profs/dedourek/virtualworlds.wpag
Maintained:
nodedourekspam@nospam.unb.ca
Revision:
26.0 2012 April 19